
The artwork on cars and objects looks like it was really drawn and colored on by a pencil or crayon. The corrugations in the cardboard are visible. Damaging a car’s battery will stop them from working entirely (we are dealing with cardboard concepts, after all). Doors and panels can be crushed or bent, and if your wheels are totaled, you won’t be able to turn properly. Go too far and get your own car wrecked, though, and you’ll be heading back to the main menu to try again.Ĭoncept Destruction features realistic damage effects. The more damage you cause, the more money you earn. Your only goal is to survive, while also inflicting as much damage to others’ cars as possible. Whichever game mode you choose, the gameplay consists of three minutes on the clock, ten cars, and as much destruction as you can dish out. They differ from one another, but they remain the same on subsequent playthroughs. Each race has a level layout unique to it. These are not randomly generated, however. In the championship mode, each race is conducted on the same table but with a slightly different layout of buildings and obstacles. This money can also be used to unlock a handful of new cars to use in subsequent games as well. The more destruction you cause to other players’ vehicles, the more money you earn.
Concept destruction ps5 review series#
Championship mode, however, is essentially just a series of single events but with the addition of a leaderboard. A single event is the equivalent of a quick play mode-jump into the action and get to the crashing. You can play either a single event or a championship.

It would have been helpful to have a more fleshed out tutorial, explaining the game’s different modes, but the reason there isn’t one soon becomes obvious. Unfortunately, the tutorial only teaches you the absolute basics: hold the trigger to accelerate and crash into another car.

You might think that playing the game’s tutorial might be a good idea before you jump into action. In an interesting twist, the table you drive on is actually in a full-size car design studio, which you can see in the background through a depth of field effect. There are also ramps and structures made of cardboard, which allow you to take the mayhem on top of buildings and into the air. And because all of the mayhem takes place on a tabletop, obstacles consist of books, pencils, rulers, and sticky pads that are littered around the environment. Your aim is to smash into and disable the nine other cars in the level in true Destruction Derby style. With an arts and crafts setting, Concept Destruction takes place on a tabletop and has you controlling a miniature car made of cardboard. It’s a game that manages to encapsulate the spirit of those PS1-era classics, even if it is a little bare in the game modes department. If you take two of those franchises- Destruction Derby and Micro Machines -and combine them, you get Concept Destruction. From the mid-1990s to the turn of the millennium, there was a spate of games that focused on vehicular combat and wacky racing ideas.
